Stellaris tracking vs accuracy. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Stellaris tracking vs accuracy

 
what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terribleStellaris tracking vs accuracy  I went to my situation log, clicked the "Track on Map" button, and

Even a max evasion corvette only reduces your accuracy by only 5%. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. And for the record, you got downvotes because you come off like an asshole, not because you're wrongComputer system. The only exception is Carrier-type computers, where Sapient is better. . 0. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. But in general i'd still prefer proton/neutron torpedoes because of higher accuracy (+15%) and higher tracking (+5%). Medium gauss cannons and medium lasers have a tracking of 30, so you get a total of 85 tracking. armor (875 HP) due to dark matter deflectors. This mode is primarily intended for teaching new players or for lower. Could someone explain me in short how these three parameters affect the chance to hit a target? For example, a ship (evasion 40%) is. They're great on corvettes, or anti Corvette destroyers. Base accuracy depends on the weapon type. In Stellaris's case, the math isn't as clean. It can track stress 24/7 (if that interests you), although this is turned off by default – and will inevitably hit the battery if you turn it on. Does accuracy cap at 100 percent. I'm not sure I fully comprehend how accuracy and tracking works. Chance-to-hit is the total chance that the weapon will impact the target based on the weapon's accuracy and tracking and the target's evasion. 25 / ×2. So that 70% chance to hit with no tracking becomes something like 20% against a vette. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. I want to theorycraft to see if it's worthwhile to put enigmatic…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Uncover a grand strategy game that reaches the very edges of the universe. Torpedoes have 17. 3. Can confirm that this was tested shortly after 2. Tracking implants has 100% been added. The wiki states that missiles "have 100% accuracy and 100% Tracking so their damage is unavoidable", but then when it lists actual missile stats tracking is listed as 25% for. Evade subtracts directly from hit chance. - Tier 2 match-ups: -. Does accuracy cap at 100 percent. Accuracy assesses whether a series of measurements are correct on average. Best. . There has. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. Treble: This is where the Stellaris loses ground to the Dioko. Unless I am missing something chance to hit would be the accuracy minus whatever evasion remains from the evasion - tracking calculation. Last edited by HugsAndSnuggles; Nov 4, 2018 @ 5:12am #2. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking,. And there's point defence, of course. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. In other words: trust in-game tooltips. 7 DPS and have +25% vs hull for a total of 18. If you play Fanatic Purifiers, becoming the crisis is your goal. Thanks to the medium weapons, unlike the popular opinion of small weapons vs corvette spam, you should have a decent range advantage over those Corvettes, so you can swat quite a few. Just swap the artillery core for the carrier core and leave everything else the same. Tracking depends on the weapon size and type, computer and sensors. Even a max evasion corvette only reduces your accuracy by only 5%. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. Actually, it’s a genuinely simple, effective, and pretty amusing solution. EG Multicoloured Galaxy Texture - gives colours and texture to the galaxy instead of it being a blank veil. At the end game, flak is nearly useless because the tracking enhancement from the computer alone pushes the 'autocannons' high enough to remain effective against even the most nimble strike craft, and you want them to target missiles first anyway. For reference they have 90% accuracy. PD is slightly harder hitting, Flak can reach a higher Tracking. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 470. Big guns cannot track small ships, so you may want to have an even number of small/medium and large turrets on your bigger ships. Accuracy is the base chance to hit. Plasma also has lower accuracy and I think a slightly longer cooldown per shot. 122 comments. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Accuracy is capped at 100. What does the tracking stat of a weapon stand for ? The one issue you might have is accuracy. 2C Tracking. Why not just have it as: Chance to Hit = Accuracy (0-190) - Evasion (0-90)?what gives accuracy and tracking in weapons ??? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини Статистикиwhat gives accuracy and tracking in weapons ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesTracking implants, and Thought Enforcement each provide +1 Encryption. (×1. show. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking, with a minimum penalty of 0) in tracking its targets is based mostly on how far out it tries to attack them. If I've recall what I've read correctly, in the era when Cruisers are new, a carrier cruiser will slaughterer essentially all contemporaneous. Content is available under Attribution-ShareAlike 3. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The big space sandbox has a lot to offer, but it's completely understandable if you've tried the game or watched. So the formula for whether or not a weapon hits is: Base accuracy - MAX (0, (Target Evasion - Tracking)) + bonus chance to hit. No idea what the wiki says, but all missiles have 100% accuracy and different amounts of tracking depending on the missile. k. 10+. Interceptor vs Gunship Destroyer: 0:3 Destroyer victory. Only by about . Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. It increases the accuracy rating by 5%. creating a strong political system4. Originally posted by pete3great: A 7:3 ratio is the meta, with 3 being the carrier/point defense. This makes lasers and kinetics insanely strong against those ships, since accuracy isn't really an issue anymore. What does the tracking stat of a weapon stand for ? Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. 4 comments. You at first go from landing on worlds to purge xenos. Ditto for line, where I get tracking for accuracy and fire rate, and in the extreme end-game, swarm's higher sublight speed is more useful than the wasted extra evasion. AI fleets in large gravity well you need 1 ion cannon to force engagement and fill out the rest with neutron/kinetic arty combo depending on what is needed. Artillery Battleships are overall more powerful, but fighters slaughter small craft, especially before you get highly stacked tracking bonuses that help artillery weapons efficiently destroy small craft. lasers vs plasma, they are bot anti-armor weapons, the difference is that lasers are to be used on smaller ships (corvettes and destroyers) while plasma on larger ships (cruisers and battleships), this is because of tracking stat, lasers have high tracking thus fitted against smaller ships, while plasma has low tracking which is best against. So, to maximize firepower, S slots are really useless, M weapon slots arent bad vs small craft, but small ships wont do much damage. Stellaris. You get +5 additively to the accuracy part of the equation with this component. We estimate the accuracy of acoustic trian-gulation relative to observers, bird distance, boom quality, and meteorological conditions through 20 field trials involving 17 booming bitterns and six observers. 2. If your weapon has accuracy 70 but 0 tracking, and the enemy has 60% evasion (common for corvettes), that means only 10% of your shots are. Both have the same Accuracy. Corvette has 60%, destroyer has 25%, cruiser has 10%, battleship has 5%. For reference they have 90% accuracy. For reference they have 90% accuracy. This page was last edited on 17 April 2021, at 08:22. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. This page was last edited on 21 April 2017, at 08:46. That simply doesn't make sense. The Apple Watch shows more light or core sleep and less deep. Shield. [deleted] • 7 yr. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. ) So early game, flak has 50% tracking while corvettes have 60% evasion; meaning only 1 in 10 shots is lost to evasion. So imagine a corvette has 90% base evasion. where only thing that matters is caauracy+tracking vs evasion. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. Tracking will cancel out some or all of the defender's evasion, and the actual chance to hit is the attacker's accuracy minus the defender's remaining evasion, if any. 8%. 99) *Deals are selected by our commerce team. Fleet power is a rough example of how strong a fleet is. Flak on the other hand starts at 50 Tracking and ends at 70. a bit that you do not really. Not if you know what it’s for, where to find it, and whether it’s any good or not! Speaking of which: it’s worth noting that Espionage (a. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Best. is that thing reliable?. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. Created by SethSteiner. Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. ok then i should be fine atleast vs the ai. Spy in the sky (or space as may be the case). I'm not very familiar with stellaris combat mechanics, so I'm not sure how to value these stats. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. They are modular in nature, which means that a player can choose to play with or without a given DLC by checking them out at the launch menu. Easy to use weather radar at your fingertips! It increases the accuracy rating by 5%. Ship design isn't exactly my biggest. 0), a range of 30 with 50% tracking, and average damage of 3. Project time tracking is a continuous process that involves regular monitoring, reporting and analysis of the time spent on tasks. 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. Project time tracking is a continuous process that involves regular monitoring, reporting and analysis of the time spent on tasks. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. M slots have more range and damage, and with level 2 sensors they have 25 tracking, while the 55-80 tracking of S weapons under the same conditions is overkill against enemies with 35 evasion. Hi guys, I need a bit of help. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Accuracy: chance to hit Tracking: cancels out enemy evasion If you have two weapons with the same accuracy, tracking and dps, but one weapon does a lot of damage every 10 seconds, and the second weapon does fewer damage, but shoots every second, then the second weapon will be more effective against corvettes. For reference they have 90% accuracy. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Small weapons will have high Tracking, medium weapons will have medium Tracking, and large weapons will have minimal Tracking. 5 day cooldown, 3 damage, +100% to armour, and bypass 25% of armour. Weapons tend to have either fairly good accuracy and low tracking, or medium accuracy and a lot of tracking. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. I use a picket bow and and interceptor stern. what gives accuracy and tracking in weapons ???I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. For reference they have 90% accuracy. Whats more, they have good flexibility in terms of tracking and accuracy, M sized auto cannons can be placed on destroyers and still reliably hit corvettes (also due to destroyers high tracking stat) They, however are horrible vs cruisers and battleships, which is a fair deal. bonus is a sick joke too - AI will one-shot my ships due to bonus and retreat - looks like bonus gives them 100% accuracy with tachyon lances vs 110% evasion corvettes too. However, +5 stability would not only make tracking implants. What tracking does is that it reduces the evasion of a target. Go to Stellaris r/Stellaris. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. The game fails to take advantage of the VR presentation. 0 unless otherwise noted. look dangerous. If a ship of a design is under construction or being upgraded, the design cannot be edited. For reference they have 90% accuracy. Fitbit Luxe Fitness and Wellness Tracker — $99. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. Based on Stellaris - Heinlein Feature stream () Torpedo has 90% accuracy, 0% tracking Corvette has 80% evasion Based on the number given above, it will make torpedo. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Scourge have the best missile dps by far. Plasma has -75% to shields and +100% armor and +50% hull. Attachments. So increasing your chance to hit and increasing your tracking both have a fantastic effect on your. The one issue you might have is accuracy. They can protect your battleship fleet from torpedo corvettes. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. This particular fleet focuses on +Accuracy on the X-weapons and +Tracking on the L and M weapons, allowing. I'm currently playing with some ship designs and I know how accuracy and tracking works. look dangerous. (proth come to mind) Auxiliarytargeting computer for ships does not work. Accuracy is the percentage chance to hit a target with no evasion. For reference they have 90% accuracy. 3. An expansion DLC is normally accompanied by a free patch that gives. There need to be hard counter to missiles as they are a hard counter to shields plus have high accuracy and good tracking. For reference they have 90% accuracy. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. 0OUT NOW on Quest 2: content (DLC) is content built by Paradox Development Studio (PDS) as an extension or add-on to Stellaris. Consider the T1 torpedo vs PD techs: Torpedo has 20. It’s because the numbers can be misleading, as the numbers are inflated. The Bip 3 Pro allows you to spot-check stress. Ascension Perks: Technological Ascendancy: +10 % research speed. Especially against corvettes which have high baseline evade. 3. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% =. Cloud lightning also has better accuracy and tracking, which further contributes towards making them better than a first glance (and fleet power) suggests. Medium gauss cannons and medium lasers have a tracking of 30, so you get a total of 85 tracking. Can’t vouch for the other one though. ago. The gameplay is solid, even if it is simple, but feels held back by the technology. The opposing ship had 30% Evasion. Meaning they have an easy time hitting their target and counter evasion naturally. 64 Destroyers vs 132 Corvettes. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. If you were doing 10 corvettes : 1 battleship ratio, that would probably account for why you did so little damage. Figure 1. For reference they have 90% accuracy. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. And even aux tracking comp in your case will be benificial. Autocannons are close range shield shredders. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. So if you have a weapon with accuracy 90% and tracking 20%, shooting at a target with 70 evasion, your hit chance would be. - Hit% + Miss% = base accuracy of guns+/-5% Seems like tracking is completely gone . PD have accuracy and tracking; but weapons don't have evasion value so how does tracking come to play? Also interceptors from carriers; does their weapon count as energy or kinetic? Showing 1 - 5 of 5 commentsWhat does the tracking stat of a weapon stand for ?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. The Carrier computer has two values: It details the ship holds position at 150. For example, if a part has an accepted length of 5mm, a series of accurate data will have an average right around 5mm. Also, vs armor it isnt bad at 1. Description. - the outfit of a chiss general (male and fem. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). You have a gun that has 50% tracking and 90% accuracy. On battleships, late in the game. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). Tracking reduces the enemy Evasion. Marauder Missiles deal 14. #1. Torpedoes have 17. I keep my destroyers at line range, with the cruisers. Stellaris doesn't work that way. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. Can't exceed 100% on that terms if I recall correctly. They cannot be built in orbit of a celestial body that has an. And at least it sounds plausible. What does the tracking stat of a weapon stand for ? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. My attacking fleet has 1 of each weapon I'm testing (notably plasma, gauss). So a weapon with 200% accuracy and 0% tracking would only. They always have 100% accuracy. . For reference they have 90% accuracy. This means that fleets with long-range weaponry can engage enemies from further away. The standard and generally most powerful battleship build, which does well in every single scenario in a single player game of stellaris, is giga cannon + 4 proton launchers. Missiles are kinda bad all around currently. What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. what gives accuracy and tracking in weapons ??? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêWhat does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. All you need to do is download a mobile app called Twixt (which costs €10). Timbral accuracy is acceptable, as is the level of presence. Accuracy is the standard/max to-hit of a weapon. From my understanding, the Auxiliary Fire-Control adds chance of hit, and it’s not exactly accuracy. Corvette Spam. Evasion is capped at 90% *before it gets used, * meaning that having over 90% evasion doesn't help with providing a bullet sponge for tracking. So, to maximize firepower, S slots are really useless, M weapon slots arent bad vs small craft, but small ships wont do much damage. By late game, you'll probably just want battleships and titans. For reference they have 90% accuracy. 45% TRACKING vs 90% EVASION DODGE = 20% Calculation: (90*10)/45 25% TRACKING vs 90% EVASION DODGE = 36% Calculation: (90*10)/25 15%. Test setup: 40 fleetcap worth of all 4 vessel classes in 2 variants: shielded and unshielded. Steven Nov 14, 2016 @ 9:25am. Stellaris vs Dioko: Bass: Owing to the much more detailed bass performance of the Dioko, it gets the preference as the as the Stellaris bass is quite lean. can compete with them since their damage was buffed + armor also being buffed to have more hit points + their perfect accuracy and. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Why not just have it as: Chance to Hit = Accuracy (0-190) - Evasion (0-90)?what gives accuracy and tracking in weapons ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesThis page was last edited on 21 April 2017, at 08:46. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Bonus chance to hit comes from computers and auxiliary fire control. The Chance to hit is calculated out of Evasion, Accuracy and. but i can't find that one single thing on the whole internet :D Are "chance to hit" bonuses giving you percentage numbers? I mean, does "chance to hit: +5" actually add 5% to the accuracy? So if I have 90% accuracy and then add two Auxiliaries which both give "chance to hit. And then I did the same test again, but this time without armor, no shield too. "Line Cruiser" are better at accuracy vs foes with 44% evasion, while "Picket Cruiser" will have better accuracy vs foes with 46% evasion. Tracking comes primarily from the weapon stats as well. Stellaris [official site] is one of the most eagerly awaited strategy games in years. Also, apparently flak cannons kill strike craft and point defense kill missiles? Small weapons vs Large weapons accuracy vs defense. If chance to hit would bring accuracy above 100%, it is wasted. Also while playing against starnet fleets, me with lancer and they with giga canons i got obligatet verry hard. building a strong army and navy2. NMCs could potentially have a harder tech path (though Swarmers as a T2 tech only need 2 picks and 7500 Engineering, Whirlwinds as T4 need just 3 picks but 27500 Engineering and then figuring out how to get VMs), have less Range, less Tracking, do less base damage in 2 S-slots than SWMs in 1 M-slot (slight vs. After one of the fleets was halfway dead I stopped the test and recorded the damage to. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. Space warfare#Accuracy. I went to my situation log, clicked the "Track on Map" button, and. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. But PD have 10% tracking; so 1 in 2 (50%) miss; this is why the superior DPS is poorer than the tracking in this case. What does the tracking stat of a weapon stand for ?If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIf my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Увійти Крамниця. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. So we're Kinetic Artillery (Destroyer#1) + L-Plasma (Destroyer#2) vs 2 Whirlwinds+ 2 Marauders or so. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). So a weapon with 200% accuracy and 0% tracking would only. ago. 1 1. Go to Stellaris r/Stellaris. Schwartz_wee • 2 yr. Redirect page. Amoebas benefit the most from accuracy and tracking bonuses because their innate accuracy is uncapped. I’m a marketing consultant based in Johannesburg, South Africa. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T 3 (6000) Flak Cannon, T4 (16000) Flak Artillery. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Essentially any accuracy over 100 became tracking in their tests. Don't forget - in case of gun with less then 100% accuracy, any +to hit is have same value as +tracking, so they both will increase. . Marauder Missiles deal 14. Bonus chance to hit comes from computers and auxiliary fire control. Can confirm that this was tested shortly after 2. I'd love to see in the ship designer all the math done right there. 6. It ain't even close in the DPS department. Nobody has been able to solve this so far. you cant go above 100. But in most scenarios, the fleet will have higher total health and DPS, while the ship higher range and accuracy. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. scouts beat all other strike craft in a 1v1 engagement where there are no other factors that might influence the outcome. They don't work well in any scenario and get completely blasted by monotype fleets in all scenarios. The LM3S6965 also features real-time industrial connectivity, with a 10/100 Ethernet MAC/PHY, an SSI / SPI controller, 2 I2C interfaces, and 3 UARTs. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. This means that large weapons - with a poor Tracking value - will still be very effective against large ships like cruisers or battleships, but almost useless against small ships like corvettes due to their high evasion. For reference they have 90% accuracy. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. For reference they have 90% accuracy. At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. Accuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. Stay under admin cap always (build more admin jobs) Science ships. 0 inches. Đăng nhập Cửa hàng Cộng đồng. So, a ship with 70% Evasion going against a weapon of 90% Accuracy and 60% Tracking will have 80% Chance to be Hit by the weapon. Some weapons can negate the evasion advantage and some can't. 7. If we are shooting at a battleship with effectively 0 evasion, the accuracy is all that is necessary here. On battleships, late in the game. Originally posted by. So if you’re using low tracking weapons (big guns) the Auxiliary Fire-Control might help you to hit the lighter ship types (corvettes and destroyers). For example, I don't remember it being explained anywhere in game how exactly missiles work (the wiki says they have 100% accuracy and tracking, but then gives tracking values for each type that are less than 100%?). I run my own consultancy, Stellaris Marketing Consulting, and we specialise in tech that is changing consumer. is that thing reliable?. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. According to the math presented that should result in 0% hits as the effective evasion of 85% exceeds the weapon accuracy of 75% Or as I stated before the more conclusive test is a high accuracy, high tracking fleet against a extreme evasion. . You get +5 additively to the accuracy part of the equation with this component. a. Plasma however gets a 75% damage reduction vs shields whereas lasers only get 50% reduction. Nov 4, 2018 @ 7:38am I used Leaders with that +20% range bonus to make. The strength of the fleet academy bonus is inversely proportional to the starting accuracy and tracking of a weapon. How soon you can start shooting. Easy things to boost research: Build more research buildings/jobs. 45% accuracy, 55% tracking vs 80% evasion = (1-(80%-55%)) x 45% = 33. Was doing some achievement clean-up (so, ironman, no mods), and decided to buy a PoI from the curators. developing a strong economy3. The two modes it will add in: Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Accuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. Overall they are in a good spot and no change is needed. Nobody gives a shit about decreasing crime 95% of the time and a -10 to crime is so useless that the single click it would take to activate would still be a waste of time. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at. . Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). nothing. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. Now, I remember a lot of moaning at the time, and to be clear, I have no actual issue with that mechanic. 375 DPS to hull. This allows you to bring up cheats like max_resources, instant_build, research_all_technologies. I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high. Tracking reduces the enemy Evasion. For targets with high/max evasion you will want to use autocannons because their high tracking counters the most evasion. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Which makes ship with terrible tracking weapons have more trouble with corvettes. The SNPline workflow consists of all instruments, software, and validated procedures needed to establish a highly cost-effective, flexible, and scalable PCR-based genotyping solution. For reference they have 90% accuracy. Also, part of the big problem. Be it in research, utility slots, power and alloys spent. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Evade subtracts directly from hit chance. Evasion vs Accuracy. 31. For reference they have 90% accuracy. Certain weapons are easier to aim than others.